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NPC Generator

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Advanced [show]


Ralf Weld, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey armored body suit, with a simple green line shooting up and back down. He keeps his long blonde hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Flaws: Disease, Antagonistic. Bonds: Enemies, Military. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Ralf Weld, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 9 (-1)8 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Gilbert Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. He has a very tight haircut. This blue eyed easterner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barber arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Immigrant, Rich. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Middleton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Blue star sapphire (600 gp). Red garnet (60 gp). Star rose quartz (30 gp).


Social Check DCs


Rolf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. He has done his best to style his black hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Rolf Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Investigation +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp. 2 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is auburn and curly. His face is scarred and worn.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Anthony Marley, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Alexandre Eastoft, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His hair is black and very short. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the north his family was never financially stable. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Eastoft, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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