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NPC Generator

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Advanced [show]


Wymar Clifton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He sports a long black beard, and similarly colored long hair. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Glassblower business at a young age. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Selfish, Fearful. Bonds: Job, Poor. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Wymar Clifton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)7 (-2) 8 (-1)15 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in a clean brown cloak covering his clean studded leather. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Impeccable. Bonds: Religious, Mentor. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Bertram Cornish, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Terran, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Balimaar Hayley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a white collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a long chestnut beard with little hanging trinkets. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: He is content; and wishes to resurrect an old love

Ideals: Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Balimaar Hayley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ralf Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a yellow collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His tied-back hair is chestnut. He has gleaming, smiling blue eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Ralf Myerscough, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (110 gp).


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit. He sports a flattop hair cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Insomniac, Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Bertram Harrington, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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