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Advanced [show]


Hunter Riley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his red hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the east, but his parents moved at a very young age to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Logical. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Riley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Everard Ainsley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. His blonde hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Everard was born in the west. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Everard Ainsley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Rose (60 gp). Chrysoprase (60 gp). Red spinel (50 gp).


Social Check DCs


Gilbert Carlton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is silver and curly. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Joker, Gifted. Flaws: Ugly, Forgetful. Bonds: Adventurer. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Gilbert Carlton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Onyx (30 gp). Tourmaline (100 gp). Blue quartz (12 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Coombs, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Lance will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Lance Coombs, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Insight +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 16000 cp. Tourmaline (50 gp).


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He has several tiny amethyst earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends.

Ideals: Fighting, Joker, Artistic. Bonds: Rich, Adventurer. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Gunter Marlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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