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NPC Generator

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Advanced [show]


Percival Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his lance. He keeps his long red hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them

History: He got into the Doctor business at a young age. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Expand his business; and to be a roofer again

Flaws: Shy. Bonds: Poor, Attractive, Job. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Percival Middleton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Dean Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries maces. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was born in the east. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Dean Cromwell, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Richard Mori, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Miner, who enjoyed hunting, Richard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Richard took refuge in the old dungeon and found the beat up dagger and armor he uses now. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic, Professionalism. Bonds: Nature, Immigrant, Rich. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Richard Mori, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Elven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears just a green suit. His hair is long and black with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Emotional, Disease. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Ernest Coombs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 17 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Robert Snape, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a green coat, he is not a threatening figure. His white hair is drawn into a tight pony tail with a cross scrunchie. His green eyes peer out from beneath his wide-brimmed green hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Server, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and revenge

Ideals: Gifted, Logical. Bonds: Job, Enemies, Nature. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Robert Snape, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)11 (+0) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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