Diggory Dayton, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears just a blue suit. His chestnut hair is lengthy and is close to two feet long. His eyes are blue and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Chad Cason, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear red tank tops with brown pants. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Military. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Simon Mitchell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To find somewhere to settle down.
Ideals: Justice, Joker. Bonds: Attractive, Military. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Finely wrought small gold bracelet (80 gp). Solid gold idol (800 gp).
Richard Darlington, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears bulky black painted plate armor. He wears his golden hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Dilettante, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of freemasons.
Motivation: A strong sense of loyalty to Human people; and to clean up the streets
Ideals: Gifted. Flaws: Racist, Secretive. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Hunter Windsor, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, black, dusty cloak. He has a penchant for wearing a ring with an oversized jet on his right hand. He has no hair. His eyes are a pleasant amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Fighting. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Moonstone (70 gp). Peridot (70 gp). Rock crystal (70 gp).
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