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NPC Generator

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Advanced [show]


Lewis Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his monstrous two handed axe. He is bald on top and has large white tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Military. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Lewis Sherwood, Male Human Fighter 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 12 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Pink pearl (150 gp).


Social Check DCs


Gomory Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His red hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Hedonist, Insomniac. Bonds: Mentor, Immigrant. Occupation: Mayor

Voice: Indian accent

Attributes [hide]

Gomory Eastoft, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 12 (+1)16 (+3)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Godfrey Colton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His tied-back hair is auburn. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Shoemaker, Godfrey learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and a deep hatred of gnolls

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Colton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. Alexandrite (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Hubert Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his brown robe and has his greataxe always slung over his shoulder. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east his family was never financially stable. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Hubert began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Poor, Enemies. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Hubert Kenley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Windsor, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, green, dusty cloak. He wears a Stetson hat to hide his balding. His eyes are likewise brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east to a Fortune-teller, Kody learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Professionalism, Impeccable. Flaws: Insane. Bonds: Poor, Criminal record, Job. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Windsor, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Silver holy symbol.


Social Check DCs

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