Trym Reed, Male Human [Permalink]
Personal [hide]
Description: A 6'5" northern man, he wears a black vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Bather and found it very stressful. He struck the Bather job and began his own company from there.
Motivation: To prove his worth to the world.
Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kyle Blyth, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His head has been shaved. His green eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He became a Spy soon after.
Motivation: To be a Stylist again; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 sp.
Gilbert Dudley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries with him a set of monstrous two handed axes on his belt, each one with a opal on the hilt. His hair is white and curly. He has green eyes.
Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Entrepeneur, Athletic. Bonds: Guardian, Job, Adventurer. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp.
Cory Ramsey, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he is dressed in a clean brown cloak covering his clean studded leather. He wears his golden hair up. He has a dull look in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Disease. Bonds: Job. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Hunter Springfield, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is dressed in earthy colors with a blue and violet handkerchief worn on his left side, marred by teas. His hair is long and chestnut with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His eyes are brown and beady.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants his loneliness to end; and he is terrified, and will act out of fear
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Has a crush, Job. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. An abacus with copper, silver and gold markers (30 gp).
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