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NPC Generator

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Advanced [show]


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Justice, Gifted. Flaws: Insomniac, Fearful. Bonds: Family. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Bertram Ansley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gunter Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports black clothing, slightly heavier than average wear. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Gunter Walcott, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Chad Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Chad studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying brother.

Motivation: To prove his worth to the world; and he feels threatened by others

Ideals: Logical, Gifted, Impeccable. Flaws: Impulsive. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Chad Shelly, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp. Alexandrite (400 gp). Hematite (10 gp). Malachite (10 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Arnold Hale, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears an entirely black suit with blue socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his small black hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He struck the Shepherd job and began his own company from there.

Motivation: He has a crush on the local Fortune-teller.

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Job. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Hale, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Miles Remington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Dyer; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Poor. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Miles Remington, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Silver comb with moonstones (600 gp).


Social Check DCs

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