Percival Riley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is typically in his Unemployed uniform. His right leg appears badly burned and disfigured. His black hair is thinning but still full. His gray eyes are passionate and lively.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Fisher, but he got bored and became a Unemployed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Fisher again.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Trym Graeme, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He's also a talented Scribe, but doesn't like to broadcast it.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Shy, Racist. Bonds: Immigrant, Job, In love. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Randal Yardley, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears white cloth garments or leather armor. His clothes are grease stained in places. He has styled his chestnut hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son.
Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Wymar Gracey, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is well dressed, constantly wearing a black suit, blue shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Wymar was born the youngest of three triplets. Wymar was born on a far southern forest where he grew up under the tutelage of his father, an expert Bounty Hunter. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Insane, Antagonistic. Bonds: Slave, Family, Immigrant. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 38000 sp. Amber (130 gp). 1 Minor magic item.
Hunter Roscoe, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fancy green suit. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and he's looking for his big break
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp. Lapis lazuli (9 gp). Eye agate (9 gp). Amber (140 gp).
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