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NPC Generator

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Advanced [show]


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He usually wears his white robe and has his nunchaku always slung over his shoulder. His brown hair is kept up in a ponytail inside a top hat. His violet eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Attractive, Nature. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Kyle Altham, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)17 (+3) 14 (+2)18 (+4)
Skills Acrobatics +1, Deception +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6

Possessions: 400 gp. 1 Antitoxin. 1 Smokesticks. 1 Antitoxin.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. He has a long chestnut beard with little hanging trinkets. His eyes are likewise amber.

Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Poor, Job. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

John Wentworth, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting blue shirt and pants. He wears his auburn hair up. He has blue eyes.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: John lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

John Shipley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can't help but pocket interesting objects he comes across

History: He served in the navy to pay for his family's outstanding loans. He moved out west to avoid the crime he committed. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Rich, Criminal record, Military. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Manfred Tewksbury, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Anthony Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He keeps his silver hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Anthony was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted. Bonds: Poor, Military, Enemies. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Anthony Kelsey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 11000 cp. Aquamarine (600 gp). Bloodstone (80 gp). Azurite (11 gp). 1 Minor magic item.


Social Check DCs

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