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NPC Generator

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Advanced [show]


Rolf Asheton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, grey cloak. His chestnut hair is cut short. He has hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Joker, Artistic. Bonds: Family, Job. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Rolf Asheton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 18 (+4)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His hair is short and red. His amber unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Theodoric was born with his mother's beautiful face. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Disease, Addict. Bonds: Attractive, Immigrant, Adventurer. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Theodoric Heiser, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Brown-green garnet (90 gp). Fiery yellow corundum (600 gp).


Social Check DCs


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His golden hair has been sun bleached extensively. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things.

Flaws: Mundane. Bonds: Job, Criminal record, Immigrant. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

William Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)17 (+3) 9 (-1)10 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Blakely, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a brown costume with the symbols of the four houses of cards on his torso. His right hand appears badly burned and disfigured. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: Rolf was born in the east. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business; and find a way to reverse the transformation of his sister

Ideals: Artistic, Persistence. Bonds: Job, Family. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Rolf Blakely, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)6 (-2) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Home, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair is long and auburn with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Sage, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Trym Home, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Hematite (15 gp). 1 Antitoxin. 3 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs

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