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NPC Generator

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Advanced [show]


Richard Weld, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. His hair is always cut to a buzz. He has a dull look in his gray eyes.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east to a Mason, Richard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business.

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Richard Weld, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 1 Darkwood Shield.


Social Check DCs


Don Royston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear tan pants and tee shirts. He has wavy auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Don was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Don Royston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His blonde hair is lengthy and is close to two feet long. His eyes are violet and beady.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Bertram began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Entrepeneur. Flaws: Ugly, Insane, Secretive. Bonds: Enemies. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Bertram Abram, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hunter Marston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in earthy colors with a brown and tan handkerchief worn on his left side. He wears a colorful flower in his chestnut hair. His eyes, though not visible through his cowl, are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insane. Bonds: Poor, Attractive, Adventurer, Job, Religious. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Hunter Marston, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. Silver comb with moonstones (800 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (90 gp).


Social Check DCs


Hugh Stanford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He has a long blonde beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Cynical, Disease. Bonds: Attractive, Military, Job. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Hugh Stanford, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)12 (+1) 18 (+4)10 (+0)
Skills Insight +6, Medicine +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 20 pp.


Social Check DCs

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