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NPC Generator

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Advanced [show]


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fancy grey suit. His clothes are grease stained in places. He has done his best to style his white hair to look like a famous performer. His blue eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He plays an instrument quite well.

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Frederick Gracey, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is bristling with hidden weapons, mostly whips and warhammers. His hair, while still mostly white, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Military. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Roger Garrick, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 7 (-2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (110 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Good lock. 1 Bullseye lantern. 1 Simple lock.


Social Check DCs


Geoffrey Hadley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with feathered hat. His golden hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Guardian. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Geoffrey Hadley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is black. His gray eyes peer out from beneath his deerstalker blue hat.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Bertram Branson, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Solid gold idol (500 gp). Gold and topaz bottle stopper cork (800 gp). 2 Alchemist’s fire.


Social Check DCs


Manfred Cromwell, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. His long golden hair is drawn into a two foot long braid. His eyes are brown and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich northern family. In his 15th year, his parents were killed by a dire rats raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Enemies. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Manfred Cromwell, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 500 sp. Red spinel (90 gp). Smoky quartz (80 gp).


Social Check DCs

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