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NPC Generator

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Advanced [show]


Simon Ashley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He is bald on top and has large silver tufts of hair around his ears. His eyes are blue and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic, Impulsive, Fearful. Bonds: Job. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Simon Ashley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Ralf Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears black painted combat armor at almost all times. He wears his golden hair up in a very large beehive style do. He has green eyes and a black hat with a red feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Military, Religious. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Ralf Cromwell, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)18 (+4) 9 (-1)12 (+1)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 4 Smokesticks. 1 Holy water. 2 Alchemist’s fire.


Social Check DCs


Theobald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theobald took refuge in the large cave and found the beat up hammer and armor he uses now. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Flaws: Impulsive, Addict. Bonds: Poor, Job, Nature. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Beckwith, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Prescott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has red hair. He has blue eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. A freak accident while working with his Map Maker mother left him crippled. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To pay off his debts; and he's looking for his big break

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer, Debt. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Thomas Prescott, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is singed and shortened. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a mountains tribe. Like his mother and his brother before him, after school he went straight into learning to become a Dilettante. He struck the Dilettante job and began his own company from there.

Motivation: To be a Slave Trader again; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly. Bonds: Job, In love, Nature. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Drogo Fidget, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp. Jet (40 gp). Citrine (30 gp). White pearl (40 gp). 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Superior lock.


Social Check DCs

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