Jocelyn Marston, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He wears his chestnut hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Persistence, Impeccable. Bonds: Attractive, Military, Job. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2100 sp. 1 Hourglass. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
Trey Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gray eyes and a white hat with a black feather.
Personality: Confrontational and typically high on some drug or another. He is able to make almost anything out of random pieces of junk.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trey's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Unemployed; and he's in love
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
William Clayden, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. He wears his black hair up in a very large beehive style do. His eyes are hazel and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great joy in being the best Apothecary in town.
History: He got into the Apothecary business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Apothecary soon after.
Motivation: He has passion for adventuring and risk; and further expansion of business
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Job, Adventurer. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Pink pearl (50 gp). Tourmaline (50 gp). 1 Magnifying glass. 1 Good lock. 1 Disguise kit.
Alexandre Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair up in a very large beehive style do. He has several tiny sapphire earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was a Dyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting. Flaws: Emotional, PTSD. Bonds: Rich, Job. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp.
Charles Gladstone, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Charles was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: An old rival family wants him found.
Flaws: Antagonistic. Bonds: Criminal record, Family, Job. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp.
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