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Advanced [show]


Thomas Darby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his long brown hair kept up in a rat tail. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.

Motivation: To be a Masseuse again.

Flaws: Addict, Impulsive. Bonds: Attractive, Job, Mentor. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Thomas Darby, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Wheatley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with deerstalker hat, and is pretty ugly. He wears a deerstalker hat to hide his balding. His eyes are blue and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Wheatley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 6 (-2)16 (+3)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 18000 cp. Solid gold idol (400 gp).


Social Check DCs


Trey Huckabee, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a black suit. He wears his hair in dreadlocks. He has gleaming, smiling blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Crown-heir. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Justice. Flaws: Impulsive. Bonds: Adventurer, Job, Debt. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Trey Huckabee, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)11 (+0) 15 (+2)18 (+4)
Skills Athletics +3, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is drawn into a tight pony tail with a cross scrunchie. His eyes are amber and catlike.

Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Immigrant, Nature. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Lindsay, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gomory Stansfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown armored body suit, with a simple green line shooting up and back down, he is not a threatening figure. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people.

Ideals: Opinionated, Philantrophist. Flaws: Racist. Bonds: Rich. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Gomory Stansfield, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Hematite (7 gp). Carnelian (40 gp).


Social Check DCs

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