Everard Stansfield, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He is wearing colorful clothing, dressed as a Apothecary. His hair is brown and curly. His green eyes peer out from beneath his Stetson black hat.
Personality: Eccentric and domineering, Everard will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Apothecary and found it very stressful. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 800 sp.
Everard Clayton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. His hair is short and brown. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Selfish. Bonds: Rich, Criminal record. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 5 (-3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Drogo Hadlee, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear white tank tops with black pants. His whole body is exceptionally muscular. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Drogo was born on a far southern plains where he grew up under the tutelage of his father, an expert Barber. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Adelard Southey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His chestnut hair is kept up in a ponytail inside a broad hat. His violet eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and he has a crush on the local miller
Flaws: Sensitive. Bonds: Has a crush, Religious, Mentor, Adventurer. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 6 (-2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp.
Anselm Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin brown vertical stripes and white pants. He keeps his long auburn hair kept up in a rat tail. His eyes are violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a plains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Gifted, Justice. Bonds: Job, Nature, Family. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Thunderstones. 5 Acid flasks. 1 Antitoxin.
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