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NPC Generator

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Advanced [show]


Hunter Harrington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green coat over a yellow low-cut shirt, and a Stetson hat upon his head. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Hunter began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Enemies, Adventurer. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Hunter Harrington, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Freshwater pearl (6 gp). Jade (140 gp). 1 Buckler.


Social Check DCs


Guy Royston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up hammer and armor he uses now. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Royston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)9 (-1) 15 (+2)7 (-2)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 2 Thunderstones. 2 Smokesticks.


Social Check DCs


Cory Clare, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Flaws: Insane, Disease. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Clare, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Tanglefoot bags. 1 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Gilbert Clayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His hair is short and white. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Animal Trainer, his mother struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Bonds: Job, Adventurer, Poor. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Gilbert Clayden, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is dressed in a clean tan cloak covering his clean studded leather. He has a hunchback. His chestnut hair is smooth and relatively long. His thin eyebrows rest above his beady gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and he wants revenge against drow

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Norman Blankley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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