Odo Lindsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 cp. Azurite (8 gp). Sard (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Clerebold Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. He is portly but not overly obese. His black hair is heavily combed to the right. His violet unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal singing training, and achieved minor success. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp. Brown-green garnet (110 gp). Rich purple corundum (800 gp).
Theodoric Upton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a large pastel jacket. His whole body is exceptionally muscular. His hair is blonde, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also hits on women, regardless of circumstances.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and to get a good night's sleep
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Immigrant, Attractive, Has a crush. Occupation: Stylist
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.
Robert Harlow, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. He has a very tight haircut. His thin eyebrows rest above his beady amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Adventurer, Enemies. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Bertram Stafford, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. He has a slight overbite and is overall scrawny. He wears his red hair up. His skin is flawless and his green eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy.
Ideals: Gifted, Justice. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Blue quartz (14 gp). Sard (70 gp). Chalcedony (70 gp).
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