Lewis Everly, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His long golden hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.
Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Lewis was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Farmer like his father before him.
Motivation: To be a Gardener again; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Bonds: Attractive, Immigrant, Job. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Rolf Colby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His brown unseeing eyes seem to look past you.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the north. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Roger Atherton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His tied-back hair is black. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Addict, Disease, Mundane. Bonds: Rich, Job. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Aldous Winchester, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black armored body suit, with a simple blue line shooting up and back down. His chestnut hair is still thick. He has several tiny jet earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Money/treasure; and he is greedy
Flaws: Shy, Secretive. Bonds: Rich. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Buckler. 1 Half-Plate. 1 Chain shirt.
Theodoric Bentley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a hunchback. His hair is long and golden with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. He has blue eyes and a blue hat with a black feather.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Marshal business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business; and he feels threatened by others
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 1 Half-Plate. 1 Chain shirt.
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