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NPC Generator

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Advanced [show]


Patrick Law, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large black jacket. His silver hair is cut jaggedly and amateurishly. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Ugly, Sensitive, Antagonistic. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Patrick Law, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: Thomas was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. Some 6 years later his spouse died after the birth of his son. Heartbroken, Thomas never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants revenge against illithids; and to be a navigator again

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Job, In love, Enemies. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Bradshaw, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Winchester, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His hair is cut close to his head. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Gifted, Logical. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Miles Winchester, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Hayley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce green eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Emotional. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Hayley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 15 (+2)6 (-2)
Skills Animal Handling +4, Deception +0
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Bertram Colby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright white suits and hats. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a rival would like him out of the picture

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Criminal record, Rich, Enemies. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Bertram Colby, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 6 (-2)17 (+3)
Skills Persuasion +5, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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