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Advanced [show]


Adam Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His brown hair is smooth and relatively long. He wears an eyepatch.

Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a wizard, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Mentor, Job. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Adam Ramsay, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)9 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He wears a wide-brimmed hat to cover his moderate length brown hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.

History: When he was but 6 years old his parents immigrated from the east. In his 14th year, his parents were killed by a drow raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He wants revenge against drow; and a deep hatred of drow

Flaws: Shy. Bonds: Rich, Military, Immigrant, Enemies. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Trym Tinley, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Chrysoprase (30 gp). Alexandrite (1000 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt. With bright black hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Healer soon after.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Attractive, Job. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Gerard Watson, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 8 (-1)14 (+2)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Don Weston, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he dresses like a well dressed Guard does. His blonde hair is thinning but still full. He is baby faced.

Personality: This man loves singing and to teach people singing more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Forgetful. Bonds: Job, Rich, Family. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Weston, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Holy water. 1 Holy water.


Social Check DCs


Heward Colton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, and he perpetually has his scimitar ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Mason who has hired him part-time. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered dancing. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Mason

Voice: Raspy

Attributes [hide]

Heward Colton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs

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