Frederick Budd, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He plays an instrument quite well.
History: Born in the south to a Barrister, Frederick learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. Now he works as a painting tutor during his time off.
Motivation: To be a Slave Trader again; and someone believes him a fraud
Ideals: Artistic, Gifted, Logical. Bonds: Job, Enemies. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (500 gp).
Wymar Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears grey cloth garments or leather armor. He keeps his long red hair kept up in a rat tail. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a plains tribe. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Impulsive. Bonds: Nature, Family. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Chain shirt. 1 Banded mail. 1 Chain shirt.
Everard Axton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He speaks before he thinks and is too direct. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a island tribe. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Impulsive, Depressed. Bonds: Attractive, Family, Nature. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 20000 cp. Blue quartz (15 gp). Golden yellow topaz (800 gp). Moonstone (40 gp). 1 Half-Plate.
Bertram Royston, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are violet and beady.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Mentor, Slave. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 3 Alchemist’s fire.
Peter Braxton, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this southern man wears just a grey suit. He has a long black beard with little hanging trinkets. His blue eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the ruined castle and found the beat up whip and armor he uses now. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Bonds: Job, Adventurer, Religious, Nature. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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