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Advanced [show]


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He wears his golden hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the south. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Gerald Springfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)15 (+2) 8 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has a long white beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A rival would like him out of the picture; and a deep hatred of illithids

Ideals: Athletic, Fighting. Bonds: Attractive, Enemies, Criminal record. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Tatum, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 8
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 29000 sp. Eye agate (16 gp). Golden yellow topaz (500 gp). Coral (110 gp). 1 Masterwork Light steel shield. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Norman Norton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He sports white clothing, slightly heavier than average wear, marred by chocolates. His golden hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Architect soon after.

Motivation: Expand his business.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Architect

Voice: Whispers

Attributes [hide]

Norman Norton, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)18 (+4) 9 (-1)12 (+1)
Skills History +7, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Infernal, Undercommon, Druidic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Eye agate (9 gp).


Social Check DCs


Rolf Kenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. He has several tiny opal earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Herbalist.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Secretive. Bonds: Rich, Military, Immigrant, Job. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Kenley, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear red clothing when he does not wear armor. His auburn hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Blacksmith father left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is wracked by social anxiety; and he would like to get married and retire

Ideals: Athletic. Flaws: Disease, Hedonist, Fearful. Bonds: Rich, Has a crush. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Chad Spalding, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 15 (+2)8 (-1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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