Wymar Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Shepherd uniform. His top hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: He comes from a rich eastern family. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 44000 sp. Smoky quartz (40 gp). Blue sapphire (700 gp). Fiery yellow corundum (700 gp).
Dean Ogden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fancy tan suit. His white hair and beard is wavy and long. His gray eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Performer, Dean learned a great deal about his father's area of expertise. A freak accident while working with his Tanner father left him crippled. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Performer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1700 sp.
Adam Adley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in a clean tan cloak covering his clean studded leather. His white hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Engraver. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 5 years.
Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Job, Family, Rich, Mentor. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Jocelyn Sherwood, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. He wears a colorful flower in his brown hair. His eyes are blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love.
Ideals: Impeccable, Persistence. Bonds: Rich, In love, Attractive, Immigrant. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1400 sp.
Richard Oakley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He has shaved his head bald. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Brewer business at a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Brewer job and began his own company from there.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.
Ideals: Opinionated, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 500 sp.
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