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NPC Generator

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Advanced [show]


Trey Walcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black costume with the symbols of his god on his torso. His auburn hair is lengthy. His hazel eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Banker. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trey was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and marry his brother to traveling adventurers

Bonds: Job, Military, Adventurer, Family. Occupation: Banker

Voice: German accent

Attributes [hide]

Trey Walcott, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 4 (-3)12 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dean Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear red clothing when he does not wear armor. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Dean studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying sister.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Joker, Gifted. Flaws: Cynical. Bonds: Mentor, Has a crush. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Dean Pinkerton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Healer’s kit. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Trym Clayton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports black clothing, slightly heavier than average wear. He wears his silver hair down. His brown eyes peer out from beneath his broad black hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. In his 12th year, his parents were killed by a brigands raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist. Bonds: Attractive, Family, Nature, Enemies. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Trym Clayton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 18 (+4)9 (-1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 14
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Alexandrite (1100 gp). Golden pearl (150 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan costume with the symbols of the sun god on his torso. He sports a flattop hair cut. His thin eyebrows rest above his beady hazel eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the west was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Criminal record, In love. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Anselm Altham, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 sp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Gilbert Blyth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a blue poncho over his likewise colored trousers and shirt, marred by teas. He keeps his long auburn hair kept up in a rat tail. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he's in love

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Gilbert Blyth, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Good lock. 1 Simple lock.


Social Check DCs

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