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Advanced [show]


Patrick Colton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes. His hair is silver and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in the north, but his parents moved at a very young age to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He loathes his own lifestyle; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Depressed. Bonds: Family, Immigrant, Criminal record. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Patrick Colton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Diggory Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue shirt with thin brown vertical stripes and black pants and is in decent physical shape. His red hair is kept up in a ponytail inside a broad hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Enemies, Job. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Diggory Heiser, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered tan stockings. His skin is fair and his fingers are delicate and long. His silver hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast mountains. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: To be a Ruler again; and sabotage a competitor

Ideals: Joker, Artistic. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Roger Graham, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Chain shirt. 1 Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Adam Darby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a green shirt with thin black vertical stripes and yellow pants. His whole body is exceptionally muscular. His tied-back hair is auburn. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the ruined castle and found the beat up club and armor he uses now. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Fighting. Bonds: Immigrant, Nature, Religious. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Adam Darby, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp. Deep blue spinel (200 gp). 1 Bullseye lantern. 1 Average lock. 1 Bullseye lantern.


Social Check DCs


Raymond Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His hazel unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. He now owns his own business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Job, Criminal record. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Raymond Hallewell, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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