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NPC Generator

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Advanced [show]


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his tan robe. His hair is red and curly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He is greedy; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Blakeley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear green clothing when he does not wear armor. His clothes are grease stained in places. His moppish silver hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, William studied abroad. His divine abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends; and to be a engraver again

Ideals: Joker, Justice, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

William Birkenhead, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 7 (-2)12 (+1)
Skills Deception +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 45000 sp.


Social Check DCs


Raymond Northcott, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bookbinder uniform. He carries with him a set of flails on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Raymond Northcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a fancy black suit. He wears a broad hat to cover his moderate length brown hair. His green eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave, Criminal record. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Gerard Royston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Deception +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. Coral (110 gp). Tourmaline (110 gp). Golden pearl (110 gp).


Social Check DCs


Roger Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are amber.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roger's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Slave. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Roger Livingstone, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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