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NPC Generator

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Chad Cotton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized green coat. His skin is also unnaturally pale. His brown hair is greasy and uncared for. His ears are large.

Personality: He is mildly Human supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Racist. Bonds: Family, Military. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Chad Cotton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)17 (+3) 12 (+1)9 (-1)
Skills Athletics +0, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears an entirely black suit with tan socks and a vest with buckled shoes. He has a small bristly mustache and wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Athletic, Persistence. Flaws: Insomniac, Selfish, Disease. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Peter Altham, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His head has been shaved. He has gleaming, smiling hazel eyes.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Ugly, Shy, Secretive. Bonds: Criminal record. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Clerebold Graham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Star rose quartz (30 gp). Chrysoprase (30 gp). Azurite (9 gp).


Social Check DCs


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean green cloak covering his clean studded leather. His auburn hair is cut short with large spiked bangs in the front. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying brother.

Motivation: To clean up the streets; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Attractive, Rich. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Rodney, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His black hair is still thick. He has several tiny sapphire earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Athletic, Joker. Bonds: Rich, Family, Nature. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Thomas Carlyle, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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