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Advanced [show]


Clerebold Kinsley, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a violet coat with black slacks. He has a moderate pudge and is not very fit. His brown hair is cut jaggedly and amateurishly. This violet eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Jeweler business at a young age. A freak accident while working with his Gardener father left him crippled. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and to be a gardener again

Flaws: Antagonistic, Hedonist, Disease. Bonds: Job, Rich. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Clerebold Kinsley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 17000 cp. Onyx (70 gp).


Social Check DCs


Lance Reid, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Optimist. Bonds: Attractive, Family, Criminal record. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Lance Reid, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. He wears a colorful flower in his blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Alex Dalton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: To end his boredom.

Ideals: Entrepeneur. Flaws: Insane, Mundane. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arnold Thornton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across

History: He was raised in a forest tribe. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Stansfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 80 pp. Alexandrite (300 gp). Jet (150 gp).


Social Check DCs

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