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Advanced [show]


Patrick Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting black shirt and pants. He is muscular with a powerful set of arms. He has blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle; and wishes to resurrect an old love

Flaws: Depressed, Insane. Bonds: Attractive, In love, Rich. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Patrick Enfield, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Theodoric Weston, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His long white hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Ideals: Joker. Bonds: Attractive, Enemies, Religious, Military. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Theodoric Weston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2000 sp. Large well-done wool tapestry (200 gp). Old masterpiece painting (500 gp).


Social Check DCs


Theodoric Walpole, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Theodoric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed. Bonds: Religious, Military, Poor. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Theodoric Walpole, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2800 sp. 1 Antitoxin. 3 Acid flasks. 2 Smokesticks.


Social Check DCs


Nicholas Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Antagonistic, Shy. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Wharton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Moonstone (20 gp). Rich purple corundum (700 gp).


Social Check DCs


Solomon Shirley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a red tunic with brown highlights, and long red pants that bunch up around his shoes. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up shortspear and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Logical, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Shirley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 6 (-2)12 (+1)
Skills Insight +0, Stealth +5
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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