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NPC Generator

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Advanced [show]


Cory Mori, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear pastel pants and tee shirts. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise brown.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Impeccable, Entrepeneur. Flaws: Shy, Mundane. Bonds: Family. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Mori, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His moppish chestnut hair is in a traditional bowl cut. His eyes are blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Artistic. Flaws: Sensitive, Disease, Antagonistic. Bonds: Rich. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Wymar Staurheim, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)8 (-1) 5 (-3)15 (+2)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Wymar Wharton, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Roofer does. He has a penchant for wearing a ring with an oversized emerald on his left hand. He wears his black hair up. His eyes are amber.

Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He struck the Roofer job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new roofer responsibilities is difficult

Flaws: Shy, Disease. Bonds: Job, Rich, Guardian. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Wymar Wharton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 11 (+0)5 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Roland Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems and is in decent physical shape. His auburn hair is cut short with large spiked bangs in the front. His brown eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He comes from a rich eastern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his sister; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Flaws: Shy, Addict. Bonds: Rich, Attractive, Family. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Roland Darby, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)9 (-1) 18 (+4)11 (+0)
Skills Animal Handling +6, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Odo Blyth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, green, dusty cloak. He has styled his white hair well, parting it to the right. His eyes are hazel and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Religious, Nature. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Odo Blyth, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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