Alex Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He wears a small hat to hide his balding. His fierce amber eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he feels threatened by others
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Mentor, Rich. Occupation: Bellfounder
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 70 pp. Black pearl (800 gp). Freshwater pearl (7 gp). Red spinel (110 gp).
Kyle Law, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an entirely brown suit with violet socks and a vest with buckled shoes. He has a very tight haircut. His brown eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his sister's freedom.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Henry Gentry, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Mayor uniform. He wears his red hair up in a very large beehive style do. His eyes are green and beady.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: Henry was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Justin Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. His brown hair is knotted and matted. This hazel eyed easterner is not easily forgotten.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a criminal king-pin and mafia family He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Justin began to lead the lost caravan. Recently he has begun working with bootleggers and crooks.
Motivation: He wants revenge against orcs; and he has money and likes to spend it
Ideals: Gifted, Entrepeneur. Bonds: Rich, Criminal record, Enemies. Occupation: Spy
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Aldous Upton, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a black and brown handkerchief worn on his left side. He is muscular with a powerful set of arms. His red hair, when down, is lengthy. He has gleaming, smiling violet eyes.
Personality: Calm and collected, he is a well trained Ploughman. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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