Gomory York, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a small bristly mustache and wavy black hair. His violet eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he has money and likes to spend it
Ideals: Entrepeneur, Gifted. Flaws: Depressed, Hedonist. Bonds: Rich. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp.
Ernest Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and black robe with the hood down, and he perpetually has his shortbow ready. His chestnut hair is cut short. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Optimist, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 10000 sp. Fire opal (800 gp). White pearl (130 gp).
Lance Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his tan robe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Lance was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers
Ideals: Gifted, Justice. Bonds: Family, Rich, Adventurer. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Anthony Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up in a very large beehive style do. His thin eyebrows rest above his beady blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Anthony does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west. Anthony was born on a far western plains where he grew up under the tutelage of his mother, an expert Blacksmith. He left for the west, certain he would find work there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. Onyx (50 gp). Amethyst (110 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.
Randal Prescott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his shield. His white hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Randal was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Criminal record. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
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