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Advanced [show]


Wymar Landon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray.

Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Philantrophist. Bonds: Adventurer, Military. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Wymar Landon, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. Justin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Justin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Mundane. Bonds: Religious, Mentor, Criminal record. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Justin Heiser, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Druidic, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Obsidian (6 gp). Carnelian (60 gp).


Social Check DCs


Everard Yardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a grey cloak and cross-gartered tan stockings. He has chestnut hair. His eyes are violet and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Everard was born in the west. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Shy, Secretive, Antagonistic. Bonds: Adventurer. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Everard Yardley, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gomory Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He believes the world needs to unite to get rid of gnolls once and for all.

History: His father raised him in a mountain cabin. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against gnolls

Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Enemies, Nature. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Gomory Rutherford, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 11 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Banded agate (13 gp). Banded agate (13 gp). Chrysoberyl (80 gp).


Social Check DCs


Lewis Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Military, Nature. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Lewis Churchill, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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