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Advanced [show]


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down; and he is content

Flaws: Impulsive, Mundane. Bonds: Attractive, Poor, Immigrant. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Everard Hallewell, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Kyle Hadlee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a dagger. His hair is silver and very short. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Disciplined. Flaws: Disease. Bonds: Family, Rich. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Kyle Hadlee, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a white scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern

Ideals: Justice. Bonds: Military, Job, Guardian, Enemies. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Geoffrey Barclay, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp. 3 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Weaver does. He keeps his long auburn hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He'd like to take his coworkers down a peg; and to be a merchant again

Bonds: Job, Nature, Adventurer, Rich, Attractive. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Wymar Weld, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills History +3, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a black low-cut shirt, and a broad hat upon his head. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Rich, Adventurer, Religious. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Anselm Dalton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp.


Social Check DCs

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