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Advanced [show]


Thomas Brandon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan armored body suit, with a simple brown line shooting up and back down. His hair is blonde and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a spy and was forced into it by his family

Ideals: Justice. Bonds: Family, Mentor, Adventurer. Occupation: Spy

Voice: Stutters

Attributes [hide]

Thomas Brandon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Cory Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting red shirt and pants, and sports empty pouches on his belt. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised by priests from a young age. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Cory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Cory Wakefield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Bullseye lantern. 1 Disguise kit. 1 Healer’s kit.


Social Check DCs


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely white suit with tan socks and a vest with buckled shoes. He has red hair. His gray eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He inherited the family business which he has now maintained for 13 years.

Motivation: To prove his worth to the world; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Rich, Job. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Wymar Barclay, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 18 (+4)9 (-1)
Skills Persuasion +1, Religion +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Brown-green garnet (150 gp). Blue quartz (16 gp). Blue star sapphire (600 gp).


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His long silver hair is drawn into a two foot long braid. His violet eyes peer out from beneath his deerstalker black hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: Balimaar hails from a village terrorized by giants. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Enemies, Adventurer, Has a crush. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Balimaar Windsor, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Redfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long auburn hair reaches down to his waist. He has a dull look in his hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Mayor, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid

Ideals: Disciplined. Bonds: Attractive, Poor, Slave. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Drogo Redfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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