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Advanced [show]


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. His chestnut hair is knotted and matted. He has green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He struck the Soapmaker job and began his own company from there.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Immigrant, Job. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Badger, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Ralf Clayden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has done his best to style his golden hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He wants to meet his childhood hero; and revenge

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Ralf Clayden, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Dean Ashton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Dean wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Dean Ashton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. He keeps his blonde hair in a flapper bob. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Detective business at a young age. He struck it rich when he found rare goods in large quantities. He became a Detective soon after.

Motivation: To be a Stableman again; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Criminal record, Job, Rich, Adventurer. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Kensley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2800 sp. 2 Thunderstones.


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His moppish black hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He wants revenge against orcs; and human compassion

Flaws: Racist, Fearful. Bonds: Job, Mentor, Enemies. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Henry Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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