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Advanced [show]


Lewis Melancon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears blue cloth garments or leather armor. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Antagonistic, PTSD. Bonds: Criminal record. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Lewis Melancon, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 3 Thunderstones. 1 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Guy Darlington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. His silver hair is knotted and matted. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and he is greedy

Ideals: Justice. Flaws: Hedonist. Bonds: Immigrant, Attractive, Poor. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Darlington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kody Easton, Male Human [Permalink]

Personal [hide]

Description: This man wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case, and sports empty pouches on his belt. He is bald on top and has large silver tufts of hair around his ears. His violet eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kody took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Ugly. Bonds: Religious, Nature, Adventurer, Family. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Kody Easton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Alex Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His hair is auburn, silky, and of moderate length. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Alex was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Alex Davenport, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Malachite (12 gp). Moss agate (12 gp).


Social Check DCs


Conrad Darby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is greasy and uncared for. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to end his boredom

Ideals: Logical. Flaws: Ugly, Disease, Mundane. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Darby, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Stealth +2
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 8000 sp.


Social Check DCs

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