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NPC Generator

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Advanced [show]


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His silver hair is thinning but still full. This blue eyed southerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Racist. Bonds: Adventurer, Slave. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)4 (-3) 7 (-2)14 (+2)
Skills Investigation -1, Nature -1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Rolf Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a blue suit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.

History: Rolf was born in the north. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job; and he uses money and sex appeal to get what he needs

Ideals: Persistence, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Rolf Beckwith, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt with thin green vertical stripes and grey pants. His red hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: William was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Family, Military. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

William Brownrigg, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 17 (+3)9 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Citrine (80 gp). Red spinel (50 gp). 1 Buckler. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Norman Colby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in grey turtlenecks beneath a black coat with tan slacks. He sports a long silver beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Norman Colby, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 10 (+0)10 (+0)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Orc, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. Rhodochrosite (14 gp).


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green shirt with thin white vertical stripes and blue pants. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Bertram was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son.

Flaws: Insane. Bonds: Job, Family, Military. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Bertram Graeme, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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