Roland Shelley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Insane, Shy, Depressed. Bonds: Religious, Poor. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Banded mail.
Hubert Digby, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his black hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a great chef.
History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: To be a Sculptor again; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Artistic, Gifted. Bonds: Attractive, Nature, Job. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 19000 cp.
Diggory Tatum, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a long brown beard with little hanging trinkets. His eyes are amber and catlike.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.
History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Cynical. Bonds: Immigrant, Job, Adventurer. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Tourmaline (140 gp). Jet (140 gp). 1 Minor magic item.
Diggory Cotton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, tan shirt, and violet tie, and carries shortbows. He is bald on top and has large blonde tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion.
Ideals: Fighting. Flaws: Ugly, Racist, Fearful. Bonds: Mentor. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 3000 cp. Red spinel (150 gp). 1 Minor magic item.
Gunter Marlowe, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears many layers of old clothing at all times. His white hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Body Guard in town.
History: Born in the east to a Body Guard, Gunter learned a great deal about his father's area of expertise. He worked as a nervous Body Guard and found it very stressful. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new body guard responsibilities is difficult
Flaws: Ugly, Disease, Insane. Bonds: Poor, Job, Adventurer. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Amber (140 gp). Jet (140 gp).
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