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NPC Generator

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Advanced [show]


Theobald Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears red painted combat armor at almost all times. He has styled his chestnut hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Philantrophist, Artistic. Bonds: Attractive, Enemies. Occupation: Bookbinder

Voice: Creaky witch voice

Attributes [hide]

Theobald Milton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Cory Remington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey shirt with thin brown vertical stripes and black pants. His golden hair is thinning but still full. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cory's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Remington, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Ralf Sheldon, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tan tunic with black highlights, and long white pants that bunch up around his shoes. His tied-back hair is auburn. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: He got into the Animal Trainer business at a young age. He has had some formal writing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical, Artistic. Bonds: Job, Rich. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Sheldon, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anselm Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a white and violet robe with the hood down. His brown hair is lengthy and is close to two feet long. His green eyes peer out from beneath his small white hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: Gifted from a young age, Anselm studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants revenge against illithids; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Religious, Adventurer, Enemies. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Anselm Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy blonde beard and wild blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Fletcher. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Insane, Shy, Disease. Bonds: Job, Religious. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Peter Hackney, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)17 (+3) 13 (+1)8 (-1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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