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Advanced [show]


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His long auburn hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Logical. Flaws: Insomniac. Bonds: Adventurer, Military. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Balimaar Charlton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)10 (+0) 13 (+1)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Richard Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He wears his auburn hair up. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Ugly. Bonds: Religious, Rich, Family. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Westcott, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)16 (+3) 14 (+2)11 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Wymar Eastoft, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars and is in decent physical shape. He has a very tight haircut. His eyes are gray and catlike.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Wymar hails from a village terrorized by dire rats. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying sister.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Gifted. Bonds: Family, Enemies, Religious, Has a crush. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Wymar Eastoft, Male Human Fighter 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs


Robert Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with white socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His hair is black, silky, and of moderate length. His violet eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Thackeray, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Rolf Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Rolf studied abroad. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Gifted, Artistic. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Rolf Heiser, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)17 (+3) 16 (+3)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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