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Advanced [show]


Clerebold Morley, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has shaved his head bald. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Humans.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Server, but he got bored and became a Butcher. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Religious, Job. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Clerebold Morley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 27000 sp. Azurite (8 gp). Obsidian (8 gp). Onyx (20 gp). Carnelian (20 gp).


Social Check DCs


Percival Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt, and carries halberds. His chestnut hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Percival is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a hunter and was forced into it by his family

Ideals: Fighting, Philantrophist. Bonds: Attractive, Family, Rich. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Percival Deighton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2500 sp. Rhodochrosite (12 gp). Deep green spinel (140 gp). Azurite (12 gp).


Social Check DCs


Cory Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. His fierce blue eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Cartwright, Cory learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Cartwright and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Cory Deighton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Acton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green wide-brimmed hat and green clothes. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying brother.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Impeccable, Artistic, Entrepeneur, Gifted. Bonds: Has a crush. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Trey Acton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Hackney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Terse, Addict. Bonds: Nature, Job, Family. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Adam Hackney, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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