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Advanced [show]


Frederick Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears his silver hair up. His eyes are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Frederick hails from a village terrorized by orcs. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted druidic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Athletic, Gifted, Optimist. Bonds: Enemies, Mentor. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Frederick Braxton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and black handkerchief worn on his left side. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Ideals: Disciplined, Justice. Bonds: Family, Poor, Adventurer. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Simon Bradley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 50 pp. Golden yellow topaz (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Wymar Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a very tight haircut. His violet eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Body Guard.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Terse. Bonds: Job, Adventurer, Family. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Kimberly, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Arcana +1, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Mori, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy white suit. His white hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has drifted from career to career and currently works as a Sailor.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Artistic, Logical. Bonds: Attractive, Religious, Mentor, Job. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Gerard Mori, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His golden hair is lengthy. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Ugly. Bonds: Adventurer, Poor, Mentor, Family. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Middleton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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