Hugh Colton, Male Human [Permalink]
Personal [hide]
Description: This man has a large blue mantle and cape that has been intricately interwoven into his grey robe. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He sports a long white beard, and similarly colored long hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Masterwork studded leather. 1 Breastplate.
Roger Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He prefers to wear brown pants and tee shirts. He keeps his white hair in a flapper bob. His eyes are a pleasant green.
Personality: He is happy with his job as a Courier. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. Recently he has begun working with bootleggers and crooks.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Opinionated. Bonds: Job, Poor, Criminal record, Guardian. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Gunter Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He has a silver handlebar mustache and slicked back silver hair. His ears are large.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
Anthony Melancon, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His head has been shaved. His eyes, though not visible through his cowl, are amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the west, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Nature, Family. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 cp. Hematite (12 gp).
Reynard Emsworth, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a black suit, brown shirt, and violet tie. He wears his hair in dreadlocks. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Logical. Flaws: Ugly, Emotional, PTSD. Bonds: Rich. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 9000 sp.
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