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NPC Generator

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Advanced [show]


Randal Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light white in addition to tight pants. His head has been shaved. His eyes are likewise brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Fortune-teller, but he got bored and became a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Randal Stapleton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)15 (+2) 14 (+2)10 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


John Budd, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His silver hair is cut short. His eyes, though not visible through his cowl, are blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He left for the west, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Bonds: Immigrant, Slave, Military. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

John Budd, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 100 gp. Rose (30 gp). Lapis lazuli (8 gp). Alexandrite (300 gp). Blue sapphire (1100 gp). 1 Minor magic item.


Social Check DCs


Theodoric Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic, Entrepeneur. Bonds: Nature. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Kimberley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Wymar Reed, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is generally well dressed albeit a few years behind the times. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Flaws: Mundane, PTSD. Bonds: Attractive, Military, Immigrant. Occupation: Mayor

Voice: French accent

Attributes [hide]

Wymar Reed, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp. Zircon (40 gp). Star rose quartz (40 gp). Azurite (9 gp).


Social Check DCs


Tim Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has golden hair. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Tim lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Persistence. Bonds: Adventurer, Family, Slave. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Tim Hadlee, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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