Thomas Carlyle, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is heavily combed to the right. He has a dull look in his gray eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted druidic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Gifted. Bonds: Attractive, Religious. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Auran, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1900 sp.
Don Sydney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy grey pantaloons and a black scarf. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Human people.
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Slave. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Alchemist’s fire. 4 Holy water.
Gomory Shelly, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his left hand. His hair is short and chestnut. He has a tattooed face.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 5 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love
Flaws: Antagonistic, PTSD. Bonds: In love, Religious, Immigrant. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Conrad Burton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black shirt with thin brown vertical stripes and yellow pants. His tied-back hair is red. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Ideals: Athletic. Flaws: Addict, Insane. Bonds: Military, Religious. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1800 sp. 1 Tanglefoot bags. 4 Thunderstones. 2 Holy water.
Heward Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He usually wears his brown robe and has his sai always slung over his shoulder. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Sage, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist. Bonds: Military, Poor, Debt. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!