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NPC Generator

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Advanced [show]


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Masseuse. His auburn hair is matted, messy, and big. His green eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Crown-heir, but he got bored and became a Masseuse. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Shane Altham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Richard Blankley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a black and grey handkerchief worn on his left side. He wears a broad hat to cover his moderate length golden hair. He has a dull look in his hazel eyes.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He was an apprentice working in his father's forge. He struck the Crown-heir job and began his own company from there.

Motivation: Further expansion of business; and he loathes his own lifestyle

Ideals: Justice. Flaws: Hedonist, Depressed. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Richard Blankley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His hair, while still mostly white, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Weaver

Voice: American accent

Attributes [hide]

Solomon Stapleton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a black coat over a grey low-cut shirt, and a small hat upon his head. His hair is silver and curly. His fierce brown eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Odo Dumph, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Thomas Lindsay, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a red coat with tan slacks. He is portly but not overly obese. He wears his black hair up. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Cartwright father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Ideals: Logical. Flaws: Disease, Hedonist, Depressed. Bonds: Military. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Lindsay, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 12000 cp.


Social Check DCs

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