Kody Clayton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large blue mantle and cape that has been intricately interwoven into his black robe, and is pretty ugly. With bright red hair and a scraggly beard. His brown eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of drow once and for all.
History: Born in the west his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud
Flaws: Ugly, Antagonistic, PTSD. Bonds: Enemies, Poor. Occupation: Courier
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 5 (-3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 300 gp.
Justin Colby, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting clothing which further accentuates his frame. He has styled his blonde hair well, parting it to the right. He has a dull look in his hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer, Poor. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp. 1 Minor magic item.
Jocelyn Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.
History: Born in the south to a Doctor, Jocelyn learned a great deal about his mother's area of expertise. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Doctor.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Bonds: Attractive, Job, Family, Enemies. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Reynard Royston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large white jacket. His hair is greying and his face has many wrinkles. His hazel eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Cynical. Bonds: Adventurer, Rich, Attractive. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Bertram Shipley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east to a Barkeep, Bertram learned a great deal about his mother's area of expertise. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people
Flaws: Ugly, Insane, Shy, Racist. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!